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Global revenue from mobile gaming is expected to reach $136 billion in 2022

 Over the last several years, there has been a rise in popularity for mobile gaming, and a number of well-known PC and console games are now being adapted for use on mobile devices. According to the findings of the latest survey, mobile gaming currently accounts for 61 percent of the total market for gaming. It is anticipated that the mobile gaming industry would pass the $136 billion barrier in the year 2022, according to the speculation. It has increased at a rate that is 1.7 times quicker than the overall gaming market.


The value of the gaming market

The global gaming industry may reach a value of $222 billion in 2022, as projected by the International Data Corporation (IDC) and data.ai (formerly known as first app Annie). In the first three months of 2022, people downloaded 45 percent more mobile games than they did at the same level before the epidemic. This statistic relates to the worldwide market. During this time period, around 1.1 billion times were spent each week downloading mobile games. In the same vein, it has come to light that the most sought-after games are those that include real-time online components.

The first game in the battle royale genre is coming to pubg mobile, which is one of the most popular mobile gaming platforms in the world. In addition to this, games such as Pokemon Go, Subway Surfers, and Mobile Legends: Bang Bang have each had millions upon millions of downloads.


There is a diverse selection of new video games being released by publishers.

"We are witnessing variety in gaming genres and publishers are introducing all types of games bearing in mind various generations and genders," said LexiE Sydo, Head of Market Insights at Data.ai. In the first three months of 2021, customers of the iOS App Store and the Google Play store spent a combined total of $1.6 billion on video games. According to the findings of the survey, this number represents a roughly thirty percent increase over the level that existed before the epidemic.

Checkout these gaming phones under 10k

Mobile gaming is seeing the most rapid expansion across Asia and the Pacific.

According to the findings of the survey, the gaming industry in the Asia Pacific area has seen the greatest increase in terms of the total amount spent by consumers throughout the world. Aside from this, China was at the forefront of growth in the first quarter of the year 2022. Following China, North America and Western Europe recorded about half of the expenditure on mobile gaming. Mobile games are broken down into a wide variety of subgenres, however only the top ten titles may be tied to any of the eight main subjohners.

Netflix is adding four more games this month, including Exploding Kittens

It is necessary to place more emphasis on rewarded videos and playables.

According to Lewis Ward, Director of Gaming and VR/AR at IDC, game publishers and developers may improve their products by collecting and analyzing player data. "Studios and publishers should put their attention on rewarded films and playbles because the data they provide, which is tied to the narrative of the game, will progressively become more significant. Because of these improvements, manufacturers like Apple and Google as well as others will be able to protect the users' right to privacy and security of their data.

According to a study, smartphone sales would be down by 200 million units this year compared to previous

An initiative for gaming research is going to be started in India.

In the last few days, it has come to light that India may soon start a digital gaming research initiative, which will strive to work on new technologies linked to gaming in the nation itself. The initiative was brought to light since it has come to light that India may soon launch the initiative. The Science and Engineering Research Board (SERB) will be responsible for kicking off the new research program, as confirmed by SERB Secretary Sandeep Verma on the organization's Twitter account. It has been stated that research and development work relating to gaming would be carried out with the assistance of this campaign.

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